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What follows is a detailed description of certain character types in the Victorian Nocturne universe, which may differ from other genres.

Type: Vampire
Strengths Unaffected by daylight. Can transform into mist (gradual and requires energy). Heightened physical senses. Increased strength and speed (stronger than human, equal to dhampir, weaker than lycanthrope). Accelerated (not instantaneous) healing. Can enthrall a human through blood (after ingestion, lasts a lunar cycle). Gain mental focus with age (i.e. better with transformations and enthralling), but do not gain physical strength. Can heal from injuries (no siring 'scar') like stab wounds, but big injuries take 2-3 days (most of the healing is done when they rest). Can regrow severed limbs, but it takes 4 weeks. No 'martial arts' skills unless learned.
Weaknesses Can be repelled by overpowering their senses with sudden flashes of light, loud sounds, or strong odours (garlic or incense might overpower them like tear gas on humans). Repelled by objects of great personal faith (religious or 'lucky'), if someone is near to 'empower' the objects. Empowered objects of faith inflict nastier wounds. Animals raise warnings. Require invitation into a home. Become weaker when they haven't fed recently (5-7 days).
To Neutralize... There are several methods. 1) Stake through the heart. Can be done with any material. While in place, the stake renders them comatose and their body decays. When the stake is removed, they are revived and rejuvenated. 2) Burned. Exposing the ashes and bone fragments to moonlight during a full moon will revive them. 3) Captured in their mist form (in a jar, for instance; this mist is immune to fire).
To Vanquish... There are several methods. 1) Beheading, 2) Burned and the cremains scattered (to avoid exposure to full moon), 3) Removal of the heart (it should be burned and its ashes scattered).
Appearance Pale when hungry (color restored upon feeding). Reflective eyes in the dark. Ever-present fangs (they remain sharp, but protrude a bit before feeding). Have reflections.
Siring To be sired, a person must ingest the vampire's blood and die within one lunar cycle. This method has been used (rarely) on animals. It takes until the next full moon for the victim to rise after death. There is a sire-to-child psychic bond.
Reproduction By sexual intercourse with a human (results in dhampir).
Metabolics Vampires have a heartbeat (except when staked). They have cold skin (except directly after feeding) and sleep during the day (physiological need for rest). No-one knows whether or not they possess souls. They can taste foods and beverages, but receive no physiological nourishment from them. Vampires cannot starve, but they can become severely weak and skeletal. Vampires need not drain a human or animal completely to receive nourishment from the blood (population preservation). They sweat, salivate, bleed and grow hair at the same rate as humans do. While capable of breathing, this is not a physical necessity and usually only for speaking and detecting scents.
Special Note Please check our calendar of Victorian era lunar cycles on our resource page before narrating that it's a full moon.

Type: Dhampir
Summary A dhampir is the child of a vampire father and a human mother. A dhampir is mortal, more human than demon. They have the instincts to detect vampires and the physical strength to kill them. Though mostly considered legend, their identities are known to some, and they are sometimes paid by small towns to get rid of a vampiric nuisance. Most choose to keep their identities secret.
Strengths Abnormal reaction time and speed. Strength equivalent to a vampire. Adept at detecting vampires in any form (by instinct). Heal from non-lethal injuries at the same rate as vampires. Immune to therianthropy.
Weaknesses Mortal. Can be killed like ordinary humans. Susceptible to disease. Heightened bloodlust, which can manifest as a tendency towards violence and an urge (not need) to drink blood.
Appearance Pale, but otherwise normal.

Type: Werewolf
Strengths In animal form, they are physically stronger than vampires and resistant to attack. Their physical senses are heightened in animal form, as are predatory urges. In human form, they only have regular strength, but retain strong physical senses. As they age, they become better at retaining memories during transformations, but do not gain 'control' of their predatory urges. They have a strong grip, but would not be able to magically stick, Spiderman-style, to flat horizontal and inverted surfaces.
Weaknesses They will transform under extreme stress outside of the full moon. During a full moon, they will transform (this cannot be controlled) when the moon rises. Silver can wound or kill them. They are mortal and age at a regular rate. Their human side becomes subconscious in animal state (and vice versa), allowing only partial memories to be retained. Enchanted items can prevent 'accidental' transformation outside of the full moon, but NOT during it. They heal from injuries at a regular rate (human).
Appearance While in animal form, they have a powerful jaw, claws, a tail, are furry, and are bipedal (they walk on two legs). While in human form, a flesh wound would expose fur underneath their skin. If killed while in wolf form, the body will revert to human form.
Transmission Can infect with a bite or scratch while in wolf form, as long as blood is drawn. People can be cursed into becoming werewolves by witchcraft. During reproduction, two werewolves can produce another. If a human and a werewolf mate, there's a 50/50 chance of passing on those genes. A 'born' werewolf will have their first transformation at the onset of puberty.
Full Moon A werewolf, once cursed or bitten, will change on the next night of the full moon. There are generally 3 'full moon' nights in a row during a lunar cycle. A calendar of Victorian lunar cycles can be found on the resource page.
Cures A werewolf cursed by witchcraft can be cured by having the witch reverse the curse, or (in rare cases) the poisonous plant wolfsbane can cure them, if ingested during the full moon. However, this shouldn't be done lightly, because there's a strong possibility of the wolfsbane being lethal. There is no cure for bitten or scratched werewolves.
No Hybrids They can be sired into vampires like regular humans, but they will lose all werewolf traits.
Special Note Other types of 'therianthropes' or were-creatures (such as felines) will be considered on a case-by-case basis. They will need a system of strengths and weaknesses as shown above.



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